Simulating Life: Reimagining Realism in the Art of Animation

dc.contributor.authorGreer, Sarah
dc.date.accessioned2019-12-10T14:16:28Z
dc.date.available2019-12-10T14:16:28Z
dc.date.issued2019-11-05
dc.description.abstractWith improvements in technology, animation as a medium has begun to have fewer and fewer limitations on how close to real life it can become. However, as animation styles seem to be leaning more and more towards hyperrealism, the question becomes not if we can make animation more realistic, but if we should. This essay tracks the reasons behind the widely held belief that cartoons are for children by examining some of the history of animation. Additionally, some of the pitfalls of realistic animation are examined alongside the artistic liberties available in stylized animation. The findings show that realism can fall into a number of traps, such as the uncanny valley effect and emotionless characters, while stylized animation has far more leeway in artistic expression, and is more capable of emotional storytelling. This all leads to the conclusion that, while it does have its uses, realistic animation should not be considered the end goal of animation technology. Rather, the focus should be on telling a compelling story, and in this way perhaps a wider range of audiences can be reached.en_US
dc.identifier.urihttp://hdl.handle.net/11558/4774
dc.language.isoen_USen_US
dc.subjectArten_US
dc.subjectAdvertisingen_US
dc.subjectNostalgiaen_US
dc.subjectRealismen_US
dc.subjectAnimationen_US
dc.subjectUncanny Valleyen_US
dc.subject2019 Sophomore Research Conference
dc.subjectImagination
dc.titleSimulating Life: Reimagining Realism in the Art of Animationen_US
dc.typeWorking Paperen_US

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