This Generation and their Screens: The Innovation of Virtual Reality Therapy
dc.contributor.advisor | Edmondson, Todd | |
dc.contributor.author | Mitchell, Amber | |
dc.date.accessioned | 2019-12-10T14:20:44Z | |
dc.date.available | 2019-12-10T14:20:44Z | |
dc.date.issued | 2019-12-09 | |
dc.description.abstract | The majority of individuals who struggle with a mental illness in the United States remain untreated. There is a great need for accessible and affordable treatment, and technology may be the answer. Being a therapist requires creativity and imagination, and that creativity combined with virtual reality technology is a solution that allows for accessible treatment. Thus far, virtual reality technology has been used to provide vestibular input, which is used for the treatment of vertigo, as well as to treat patients with autism or those who struggle with specific phobias. There are already proven successes, and there is so much more opportunity for this method of treatment to flourish. This technology, in conjunction with an imaginative approach to therapy, can become the best, most affordable solution to decreasing the number of individuals struggling with accessible healthcare for mental illness. | en_US |
dc.identifier.uri | http://hdl.handle.net/11558/4775 | |
dc.language.iso | en_US | en_US |
dc.subject | Virtual reality therapy | en_US |
dc.subject | Imagination | en_US |
dc.subject | Vestibular input | en_US |
dc.subject | Treatment | en_US |
dc.subject | 2019 Sophomore Research Conference | |
dc.title | This Generation and their Screens: The Innovation of Virtual Reality Therapy | en_US |
dc.type | Working Paper | en_US |