Show simple item record

dc.contributor.advisorAbner, John Paul
dc.creatorMitchell, Amber
dc.date.accessioned2021-04-13T19:05:31Z
dc.date.available2021-04-13T19:05:31Z
dc.date.issued2021-04
dc.identifier.urihttp://hdl.handle.net/11558/5825
dc.description.abstractIndividuals struggle with anxiety ranging from that of mild to severe anxiety disorders, which require much more in-depth treatment. This single participant design explored how effective the use of publicly available virtual reality (VR) technology, through an application called Virtual Speech, is in treating anxiety at a subclinical level, using a student in a speech class with public speaking anxiety. This participant filled out a questionnaire about their speech prior to giving the speech, after partaking in a required speech lab, and after the speech was given in class. This questionnaire sought to understand the thought processes and the physical reactions to the speech. I hypothesized that would be a decrease in anxiety with each questionnaire, but actually resulted in a varied level of anxiety. The potential limitation to the data is the impact that rehearsal helped to reduce anxiety, as well as a need for one additional questionnaire to have been given after the speech lab. As the student gave the speech multiple times, there is a chance that the reduction in anxiety has to do more with being better prepared for the speech, thus reducing the anxiety.en_US
dc.language.isoen_USen_US
dc.subjectAnxietyen_US
dc.subjectVirtual realityen_US
dc.subjectPublic Speakingen_US
dc.subjectRISE Above Research Conferenceen_US
dc.titleThe Impact of Virtual Reality Technology on Public Speaking Anxietyen_US
dc.typeWorking Paperen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record


Milligan

© Milligan University. All Rights Reserved.